Technology Semester 2, 2013: Controller Design

Another project from Technology 2, was the controller project.
This project used the criteria of Solidworks surfacing techniques (for ergonomics), the use of an OEM component (in this case Sanwa buttons) and the inclusions of internal figurement.

I thought it would be fun to create an unofficial but polished ergonimic controller for the now cult-status fighting game “Dive Kick”.
There have been many attempts of others to create homebrew style controllers to pay homage to the game that only uses two buttons.
As my boyfriend in on the competitive fighting game ‘esports’ scene, I had some extra insight in what would be necessary for and relevant to a product like this, as the game did start out as a sendup / homage to the fighting games community.

Here’s my final poster.


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